/*
timer.c
SDL Example
Use SDL's timer system to call a
function progressively faster
Bill Kendrick
1/2000
*/
#include <stdio.h>
#include <stdlib.h>
#include <SDL/SDL.h>
int flag;
Uint32 setflag(Uint32 interval)
{
flag = 1;
return(interval / 2);
}
int main(int argc, char * argv[])
{
int i;
/* Init SDL: */
SDL_Init(SDL_INIT_TIMER);
/* Set the timer: */
flag = 0;
SDL_SetTimer(10000, setflag);
/* A little 25-second loop: */
for (i = 0; i < 20; i++)
{
/* Show a countdown: */
printf("%d\n", 20 - i);
/* Show if the flag was set
during the last second.
(Clear it, too): */
if (flag == 1)
{
printf("Flag was set!\n");
flag = 0;
}
SDL_Delay(1000);
}
/* Close up and quit: */
SDL_Quit();
return(0);
}
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