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2004 Feb 10 12:05

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Re: [vox] cheating at quake
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Re: [vox] cheating at quake

I read that thread, or what there was of it last night.

I have to agree with the /.er who said people are just really, really,
freakin good. My freshman roommate is all the evidence I need that
aimbots don't *have* to exist.. he *is* the aimbot. He was (is?)
coleader of a CS clan, and even when restricting himself to [1]pistols
people would complain about his ungodly ability to frag. 

I like FPS, mostly realism based ones (much slower gameplay!) but I 
can't play online since my once-or-twice-a-month playing schedule and 
my lack of strategy just leaves me fragged and frustrated. :-P


[1]: Yeah, I understand pistols aren't necessarily bad weapons, but
certainly they're the most difficult to win with in these types of

On Tue, Feb 10, 2004 at 07:09:25AM -0800, Peter Jay Salzman wrote:
> i read this on /. while drinking my morning coffee:
> http://games.slashdot.org/games/04/02/09/1942244.shtml?tid=127&tid=186&tid=204
> the guy says:
>    I want to get into online gaming, FPS gaming in particular. My
>    problem is that Unreal Tournament, Counter-Strike, Quake and all the
>    other popular games seem to be dominated by people using cheats, and
>    by established clans of players who are a lot better than me.
> i've heard of "aimbots" and "cheatbots".  i'd have to say that more
> quake3 discussion have focussed on "i hate cheaters who use aimbots"
> than any other discussion about the game.  it's funny to see everyone
> jump on the "i hate cheaters because they ruin the game" bandwagon.
> i very rarely play online because i get my ass kicked more often than
> not.  but i get my ass kicked because there are some very good players
> out there.  but never have i seen anyone make every single shot.  i've
> never suspected that somebody was using a cheatbot.  nobody ever seemed
> THAT good.  run rings around me?  yes.  machine-perfect playing?  no.
> every so often, i'll devote about an hour to looking for an aimbot.
> just out of curiosity.  not that i'd ever use it in an online game (i
> understand that servers are protected against most of them).  but just
> out of curiosity.  for instance, can i play the last level of quake3
> against xaero on "nightmare" setting if i use an aimbot (i've only beat
> that level once on "hardcore" and i was sweating afterwards)?  i'd like
> to try.
> so far, i have no evidence that these aimbots exist.  i haven't seen
> them, and i haven't found one.  all i see is people saying they hate
> them.  it doesn't even seem possible to write one.  there's no source
> code.  how do you insert "hooks" into a proprietary executable?
> i feel like the peasant in "the emporer's new clothes".
> does anybody have proof that these things exist?!?
> pete
> -- 
> Make everything as simple as possible, but no simpler.  -- Albert Einstein
> GPG Instructions: http://www.dirac.org/linux/gpg
> GPG Fingerprint: B9F1 6CF3 47C4 7CD8 D33E 70A9 A3B9 1945 67EA 951D
> _______________________________________________
> vox mailing list
> vox@lists.lugod.org
> http://lists.lugod.org/mailman/listinfo/vox
vox mailing list

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