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Re: [vox-tech] mplayer color problem
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Re: [vox-tech] mplayer color problem

On Tue, Jun 13, 2006 at 01:32:57PM -0400, Peter Jay Salzman wrote:
> On Tue 13 Jun 06, 10:25 AM, Bill Kendrick <nbs@sonic.net> said:
> > On Tue, Jun 13, 2006 at 10:49:26AM -0400, Peter Jay Salzman wrote:
> > > I've played Quake 3, which uses SDL, on this computer and it plays fine.
> > > When I get home, I'll take a look at the cutscenes and see if they suffer
> > > from the same washed out color.
> > 
> > Well, technically, Quake uses OpenGL. :)  It probably uses SDL for
> > input/sound, though.
> Is that true?  It was developed by Loki; I would've thought they use SDL for
> video too.  I did an ldd on the executable and didn't see sdl or gl,
> although I *know* it uses OpenGL, either via an SDL window or using OpenGL
> directly...

I'm pretty sure Loki games load video/sound drivers at runtime (via
dlopen()), as it's usually configurable via something like +set
gl_driver ... so you might have better luck using "strings" on it, and
searching for the name of an OpenGL function they'd have to use.

Micah J. Cowan
Programmer, musician, typesetting enthusiast, gamer...
vox-tech mailing list

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