Re: [vox-tech] mplayer color problem
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [vox-tech] mplayer color problem
On Tue 13 Jun 06, 10:25 AM, Bill Kendrick <nbs@sonic.net> said:
> On Tue, Jun 13, 2006 at 10:49:26AM -0400, Peter Jay Salzman wrote:
> > I've played Quake 3, which uses SDL, on this computer and it plays fine.
> > When I get home, I'll take a look at the cutscenes and see if they suffer
> > from the same washed out color.
>
> Well, technically, Quake uses OpenGL. :) It probably uses SDL for
> input/sound, though.
Is that true? It was developed by Loki; I would've thought they use SDL for
video too. I did an ldd on the executable and didn't see sdl or gl,
although I *know* it uses OpenGL, either via an SDL window or using OpenGL
directly...
> A new version of SDL came out recently. 1.2.10, I think. Using that?
Hmmm... Definitely worth looking into. Thanks for the info!
Pete
_______________________________________________
vox-tech mailing list
vox-tech@lists.lugod.org
http://lists.lugod.org/mailman/listinfo/vox-tech
|