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Re: [vox-tech] RTCW, sound problem
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Re: [vox-tech] RTCW, sound problem

I had a similar problem with RtCW when esd was running. This was with the
earlier releases and may exist now with newer ones. (I no longer run esd.)

Something to note about this problem, that I never did manage to track
down. If you had esd running and tried to start RtCW, attempts to restart
RtCW after esd has been killed may still offer you no sound. :-/

If this does happen, reboot your machine, shutdown esd and then try
starting RtCW. I do not know what  RtCW is doing to cache the existence of
esd, but whatever is done, the memory of not being able to have audio is
cleared on reboot.

I've tried clobbering prefs, uninstalling and reinstalling, and a number
of other things to try to trace the problem, but never found it. (I don't
use esd anyway, so I just prevent it from starting.


Mark K. Kim said:
> Peter's probably right:
>    $ killall esd artsd nasd
> Restart game.
> -Mark
> On Sat, 13 Dec 2003, Peter Jay Salzman wrote:
>> On Sat 13 Dec 03,  9:25 AM, Jonathan Stickel <jjstickel@sbcglobal.net>
>> said:
>> > I've recently decided to give gaming a try in Linux.  I managed to get
>> > Duke3D working, and it runs great.  So next I try Return to Castle
>> > Wolfenstein (RTCW).  I think I installed it all correctly (only a
>> couple
>> > steps), but there is a problem with the sound.
>> >
>> > It starts in multi-player mode, I think, with a menu screen.  Here
>> > everything seems fine: sound, graphics, and I can change graphic
>> > options.  I haven't tried to play multiplayer because I'm not yet
>> > interested.
>> >
>> > The problem is when I choose single-player mode on the menu.  When I
>> > first tried, I did not have ALSA installed.  Single-player would work
>> > but without sound (couldn't find /dev/dsp).  A google search indicated
>> > it might work with ALSA, so I installed ALSA and ALSA-OSS.  ALSA seems
>> > to work fine with all my other applications, but now when I choose
>> > single-player, RTCW hangs with a blank screen and movable mouse
>> cursor.
>> >  When I go to another terminal and kill "wolfsp.x86", I get back my
>> > Xterm and see it died at "sound initialization".  No other info is
>> given.
>> >
>> > I can't seem to find this particular problem mentioned on the web.
>> Any
>> > ideas?  Supposedly the linux implementation of RTCW is similar to
>> Quake3.
>> >
>> > Thanks,
>> > Jonathan
>> jon,
>> are you running a sound daemon?  enlightenment uses esd.  i'm sure gnome
>> and kde have their own sound daemons (i don't use gnome/kde, so i don't
>> know).
>> try killing the sound daemon and see if that helps.
>> if that doesn't work, you can pull out the big guns and try using ltrace
>> to see if you can get any more information about why sound isn't
>> working.
>> if ltrace doesn't give further information, then perhaps strace will.
>> i've solved MANY game related problems using ltrace and strace.
>> use ltrace first -- the output is less copious and easier to go through.
>> pete
>> --
>> Make everything as simple as possible, but no simpler.  -- Albert
>> Einstein
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> --
> Mark K. Kim
> AIM: markus kimius
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