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2002 Jun 11 22:11

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[vox-tech] Re: Woody NVIDIA X Setup
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[vox-tech] Re: Woody NVIDIA X Setup



Just a heads up on a problem that nearly stumped me when I switched to
debian on my desktop machine installing the nvidia drivers for it.  It
was my own darn fault, and I doubt you'll run into the same situation,
but just in case.  During the install I had loaded gcc-3.0.  Trouble
was, I updated my alternatives to point to it, manually (how I managed
this I can't remember).  The nvidia Makefile used "cc" for the compiler,
but the kernel Makefile used "gcc", hence, gcc-2.95 was being used for
my kernel and gcc-3.0 was being used for the nvidia drivers.  I kept
getting warning messages about compiling the module with a compiler the
kernel hadn't been compiled with, and X would never start.  Dang thing
baffled the hell outta me until I reazlied what was going on.

+++David Margolis said on [11/06/02 12:23 -0700]:
> On my nvidia tnt2 m64, I had to install nvidia's drivers even for proper
> 2d.  I got really sketchy misalligned windows and flakey graphics with the
> normal xfree nv driver.  Installing those drivers is mighty easy, and it's
> also the easiest time I've had getting gl working (which is an ugly affair
> with mesa and glx).
> 
> On Tue, 11 Jun 2002, ME wrote:
> 
> > On Mon, 10 Jun 2002, Peter Jay Salzman wrote:
> > > BEGIN rUSty Minden <clownsinc@attbi.com>
> > > > I have not been able too get either working. I have tried to use xf86config
> > > > and xf86cfg. I have always had trouble with X and this was supposed too be a
> > > > learning experience for me (and it has, but it is getting a bit frustrating).
> > > > I have figured out that I had to change /etc/apt/sources.list over to woody
> > > > to get updates and load packages. That really threw me for a loop, but no
> > >
> > > updates and load packages only for woody.
> > >
> > > > luck yet with X. I was thinking about getting my settings from SuSE and
> > > > trying them, but have not yet.
> > >
> > > i can't see why that wouldn't work.  the only possible flaw i can think
> > > of is in the font paths.   that should be standardized, even across
> > > operating systems...
> > >
> > > give it a try.
> > >
> > > also, post any errors or warnings from your X log.
> >
> > (Agree: logs from the x server make guessing possible problems easier as
> > would copies of your XF86Config file(s))
> >
> > To get mine working with X v4.x, I was bad and went with the nvidia
> > drivers/modules to be loaded with X so that I could get wolfenstein to
> > play. I think it was the TNT2 32, but cant be sure right now.)
> >
> > The files I found were:
> > NVIDIA_GLX-1.0-1541.tar.gz
> > NVIDIA_kernel-1.0-1541.tar.gz
> >
> > If I recall, non accellerated 2d support worked fine without these, I just
> > needed them for the 3d accellerated stuff and GLX support for wolf.
> >
> > -ME
> >
> > -----BEGIN GEEK CODE BLOCK-----
> > Version: 3.12
> > GCS/CM$/IT$/LS$/S/O$ !d--(++) !s !a+++(-----) C++$(++++) U++++$(+$) P+$>+++
> > L+++$(++) E W+++$(+) N+ o K w+$>++>+++ O-@ M+$ V-$>- !PS !PE Y+ !PGP
> > t@-(++) 5+@ X@ R- tv- b++ DI+++ D+ G--@ e+>++>++++ h(++)>+ r*>? z?
> > ------END GEEK CODE BLOCK------
> > decode: http://www.ebb.org/ungeek/ about: http://www.geekcode.com/geek.html
> >
> >
> > _______________________________________________
> > vox-tech mailing list
> > vox-tech@lists.lugod.org
> > http://lists.lugod.org/mailman/listinfo/vox-tech
> >
> 
> _______________________________________________
> vox-tech mailing list
> vox-tech@lists.lugod.org
> http://lists.lugod.org/mailman/listinfo/vox-tech

-- 
----------------------------------------------------------------------
| sam -- Programmer I                                                |
| University of California, Davis : Hart Interdisciplinary Programs  |
----------------------------------------------------------------------
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